October 4, 2013

Time flies by fast, how we wish for some alternative timelines right now.

by Niklas Hansson

So a long time has gone by without much information from us, but this is not because we curled up and died it’s just that between finishing up our indie-gogo campaign, having some actual vacation for once and then starting up our new secret project while working on finishing Temporality there just hasn’t been much time over.

But we are definitely here and we hope we will have time to give you a lot of new information going forward from here. First out is a profile we did for NorthlandSquare a Nordic game page.


While this is a short update at the moment we will have more to share with you shortly. For example our GreenLight campaign is picking up some steam pretty much by itself which we will look at more in depth for a later update, We are also working on our Closed Beta at Desura which will receive an update with a ton of bug-fixed and some new mechanics too soon.

Last out here is  a founders shout-out to the ones that got in late in the project so we didn’t have time before the vacation.

Andreas Palmgren

Rosa Christina Kjellstrand

And  also all the founders that opted to stay anonymous

Thanks for helping us make this game great together.

Now back to trying to create those time-clones so we can finish this game faster :)



Share this

Time flies by fast, how we wish for some alternative timelines right now. Time flies by fast, how we wish for some alternative timelines right now. Time flies by fast, how we wish for some alternative timelines right now. Time flies by fast, how we wish for some alternative timelines right now.
July 11, 2013

Trailers,Previews, Indiegogo

by Niklas Hansson

So it has been a busy time since the last update we recently rewamped our indiegogo page for a more personal feel. As the original was based on our earlier marketing material. About the campaign it has slowed down quite a bit but we have some extra actions up our sleeve that might help out. Remeber every donation will  help to make the game better which will only benefit you if you are interested in it.  Voice acting would be such a great addition with all the written dialogue we have in the game.

So what has happened well we have gotten a lot of videos.
PIXABYTE.TV did this exceelent preview.

FedoraG4mer also did an nice  play through

And Finally we did a Narrated Gameplay trailer showing of some of the more advanced puzzles and concepts.


It’s also time for our Funder shout out Big thanks to
John Vaskis
Jonas Flensbak
And our Anonymous funders !

Well thats all for now but we hope to have more to share in the near future.

As always

Indiegogo at

Greenlight at


Share this

Trailers,Previews, Indiegogo Trailers,Previews, Indiegogo Trailers,Previews, Indiegogo Trailers,Previews, Indiegogo
July 7, 2013

Indiegogo progress first Update

by Niklas Hansson

So for the last days we have been busy sending out emails and press demos for Project Temporality (if you are a member of the pres sand want one please contact us) and only half ways through it we realized we made a mistake, launching on the evening before July 4th aka independence day which meant pretty much every American is away celebrating so we have gotten much less press response than we usually do but we hope this will pass once a work week begins on Monday. We have also been plagued by server issues, seems our provider just couldn’t handle the load and throttled the demo files so that peoples downloads doesn’t complete. Which besides being a really really bad thing for our indiegogo launch also makes us worry about our IndieCade demo.

So the campaign has been a little slow but we are working hard at making it speed up again as we really need to reach our lowest goal at 5000$ for voice acting because it will make a world of difference for the game. Of course all the other goals are also important but that one resonates especially strongly with me because we have put a lot of hard work into our story and universe and telling it all through text makes it seem empty. And now some text from our story writer.


A word about the story

“Medical station Beta, summary chart 6

Subject #26: Dull and sluggish. Coffee administered.
Subject #27: Implant doesn’t work! Bloody useless!
Subject #28: Subject is whiny. Advised to cheer up.
Subject #29: Void
Subject #30: Fatal hemorrhaging.

We could use a break.”

Hello there, funders, friends and fearless indiegogonauts! If you read this you have probably seen our presentation video and, we’d like to think, found out for yourself that the game:

a) looks great, and
b) has a fresh, cerebral game-play that slaps you in the face with its glove to have you stand up to its challenge.

What’s possibly less obvious is that we’ve spent a lot of sweat and tears on the back-story and the in-game texts too. That’s why this, the first update, is devoted to the subject of story.

When you traverse the space station in the game you will come across diaries, mails, scribbled notes, memos, medical journals and scientific papers left behind by the ill-fated crew. Not novel length texts, because nobody wants to read that in a game, but bite-sized puzzle pieces that reveal nasty truths about what happened to the eighty-six test subjects that came before you, and why.

The setting of the game has been a delight to work with, albeit in an abysmally depressive way, because it leaves so many openings for different themes and subjects, seen through the eyes of a large variety of people who lives or has lived on-board the station. Everyday life, science, politics, random nonsense and above all, the paranoia, dehumanization and abuse the crew has descended into.

I won’t be more long-winded than this for the moment. Keep your eyes open for further updates, and visit our website and Facebook page to find out more. And be nice to your fellow human beings while you wait.


It’s time now to give a great shout-out to our new founders. A big thanks and lots of love goes from us at Defrost Games to

Albin Lundmark
David Johansson
Joakim M
Katarina Hjärpe
Sanna Nivhede
Annika Cecilia Bernhoff
Gunnar Hansen
Yonna Ingolf
Paul Saarnak
Albin Lundahl
Professor Snake
Christian Yngvesson
Adreas Papathanasopoulos
And of course to the backers that has choosen to stay Anonymous !

Thanks everyone we can’t make this game without you ! Gunnar Hansen has even earned the right to has his name on a main character in the journals story line.

Things are going to get interesting this next week we have several demo previews coming up on youtube and will of course broadcast them all to you so you can get a good view of how the game plays when people outside of the development team plays it. We will also probably have some of our own commented gameplay for the next update but for now we are still working really hard at getting the right information in the right hands. Together we can reach the finish line and make this game all that it can be.


Development wise we hunted down and fixed a lot of small glitches this week the kind of stuff that doesn’t really stick out but aren’t supposed to be in a finished game. We are also progressing well on level 11 and 12 and are still on track for finishing the game on schedule with over an extra month to spare.


Still please support us att igg.me/at/temporality/


Share this

Indiegogo progress first Update Indiegogo progress first Update Indiegogo progress first Update Indiegogo progress first Update
July 3, 2013

We celebrate Martyn J. Fogg birthday by launching our indiegogo campaign.

by Niklas Hansson

Today is a special day for two reasons. One is that we are finally starting our indiegogo campaign that we have been working hard on during the last weeks. This also means that we are giving out the first new game play footage in months and a lot has happened as you will see.

The second reason is that Martyn J. Fogg whose theories on terraforming has shaped the Temporality universe from a generic space setting to our Jupiter on fire setting. So it’s just fitting that we launch on this day.


So what has happened since the last time ? Well we are finalizing the Steam setting whichare shaping up nicely and we are also building a lot of maps. By the time we made the puzzles trailer we had 5 maps now we have 10 (soon 12).

We also has a new trailer so please go to indiegogo to see it.

Technically we have made some nice additions too we have moved to a spherical harmonics solution for our ambient lightning  just as games like metal gear solid 5 etc. We have adjusted our physically based lightning with some minor tweaks to more accurately depict how light reacts in the real world.

We have gone over all the levels lighting and propping wise which makes them really pop a lot better. We have also changed or improved a lot of our existing props all of this to give you a game that looks nothing like when we announced it for greenlight this spring.

This is all because today our first press demo will go out to selected members of the press (If you are from the press and want it please contact us).


The special point of our campaign isn’t that we want your money, we want your help, we want you to be a part of building this game. To this goal there are several perks that allows you to actually work with us to create the game. Yes you will create actual content for the game and will get proper credit for it. If you have wanted to really be a part of a game this is your opportunity to do so.

Please help us finish this journey.

Share this

We celebrate Martyn J. Fogg birthday by launching our indiegogo campaign. We celebrate Martyn J. Fogg birthday by launching our indiegogo campaign. We celebrate Martyn J. Fogg birthday by launching our indiegogo campaign. We celebrate Martyn J. Fogg birthday by launching our indiegogo campaign.