May 8, 2014

Project Temporality Releases on Steam,Gamersgate and 70+ stores worldwide on 20th May

by Niklas Hansson

So now it’s time after what feels like forever we are finally doing our broad release on 20th May 2014 Project Temporality is launched not only to Steam and Gamersgate but also to over 70 digital stores worldwide. To celebrate this we now release our Steam Gameplay trailer. Making trailers for Temporality has always been hard, how do you show a game that mostly happens in the players head ? What we have been forced to realize is that you can’t. So we instead try to illustrate it by using split screen techniques for this trailer. While it would be insane to play in such a view it does a good job of showing how hectic and Complex the gameplay really is.

This does not mean the end of Project Temporality we already have our first patch planned out. Full Controller support (The game already fully supports controllers in every screen and mode of the game, we just has to change the graphics symbols in the game).

High-Five mode support ! Ever feelt down wishing someone could come around and cheer you up with a good high five ? Well sadly you can’t High-Five yourself. But we have the solution, Time Clones !!! You can set up as many timeclones as you want going around giving you a virtual high five, how can a single normal human beat this ? Well they can’t..


We are also looking towards the future, there was so many things we wanted to add to Temporality but didn’t had the time for, we feel we are just barely touching on the surface of possible gameplay mechanics. We would love to add more levels and expose some of the mechanics that got cut like plasma bullets with a global health for all your clones which makes timing even more of an issue.

Or Temporality field beam that shielded the object the beam hits from time manipulation create some really nightmarish puzzles. We have so many ideas but after 4 years of evenings and weekends we have to release it too and look towards a bright new future with not only Temporality but also Dead Strains.

TemporalityScreen167 copy

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Project Temporality Releases on Steam,Gamersgate and 70+ stores worldwide on  20th May Project Temporality Releases on Steam,Gamersgate and 70+ stores worldwide on  20th May Project Temporality Releases on Steam,Gamersgate and 70+ stores worldwide on  20th May Project Temporality Releases on Steam,Gamersgate and 70+ stores worldwide on  20th May
March 4, 2014

Project Temporality has gone gold !!! New Trailer and preorder sale

by Niklas Hansson

After almost 4 years of struggles I am happy to announce that Project Temporality has gone gold and that we are now finally finished. The game is currently available with 20% discount on preorder at Desura where we will be launching on 7th March (Any purchasers will of course recieve a complimentary steam key also when we launch at steam. We are sitting pretty at spot #26 at greenlight now).

TemporalityScreen1 copy

So how do you wrap up a road so long and winding as what we have traveled ? This journey begun as a simple husband and wife project back in fall 2010, just a way for me(Niklas) and my wife to do something interesting together. It was supposed to be a quick project to play around with XNA and release to XBLIG before we moved on to the real project. And while I had plenty of experience from my Massive days Carolina had never made a game before.

But somehow out of this something special was born. We started realizing it when we did our first focus test and everyone (even those who don’t normally plays puzzle games) liked it so much that we decided to try and take it one step further. and theres where road started winding back an forth, as Carolina due to her studies wouldn’t have the time to be the sole Artist anymore. Thanks to some friends we manage to get together a short playable demo for Dream build Play 2011 where we reached the semifinals despite being so early in development.

We don’t need to document all the bumps in the road but finding artist that had the time and the skill-set to work on the project took time and work, especially since we all worked from home during weekend and evenings. But that gave us time to ramp up the technology and perfect our custom engine Sparta3D , for the record the game does run on xbox360 and yes it looks almost the same. We spent a lot of time on physically based lighting,parallax corrected local reflections high quality temporal SSAO solutions to make the art we did produce look as good as possible. And we thin you will agree with us that the game can look quite stunning sometimes. But thats not the reason why we created a custom engine, we just didn’t have a choice with the vision of making the fourth dimension as accessible as the other ones we knew we had to move forward and backwards through time seamlessly and that is not supported in any middle ware engine. This also makes sense as you would have to remove a lot of optimizations to support it. But for our goal it was clearly important, we also wanted to create a vivid but sharp look with nice high res but soft shadows everywhere which meant that pre-calculated light maps just wasn’t going to cut it. We needed to be all real-time all the time. And while we have some pre-calculations for bounced light that still holds true today.

But after that the production on the game started for real, and while it has taken a lot of time to build all the content considering our Core team consists only of 4 persons. We have finally reached the end after what feels like endless iterations of art,maps and puzzles.

An we are really happy now to show of Project Temporality to world and hope that you will have as fun playing it as we had creating it.

TemporalityScreen227 copy

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Project Temporality has gone gold !!! New Trailer and preorder sale Project Temporality has gone gold !!! New Trailer and preorder sale Project Temporality has gone gold !!! New Trailer and preorder sale Project Temporality has gone gold !!! New Trailer and preorder sale
February 13, 2014

The final stage of #87

by Carolina Hansson

So, the game is soon to be release and we decided to give our hero one last boost. The animations have been rechecked and fixed, as well as #87′s rig and textures – now he has entered his final stage. What do you think?

New version
project temporality #87

Previous version
project temporality #87

For more screenshots, check out the About the game page. A new trailer will also be available shortly so be sure to keep your eyes open!

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The final stage of #87 The final stage of #87 The final stage of #87 The final stage of #87
October 4, 2013

Time flies by fast, how we wish for some alternative timelines right now.

by Niklas Hansson

So a long time has gone by without much information from us, but this is not because we curled up and died it’s just that between finishing up our indie-gogo campaign, having some actual vacation for once and then starting up our new secret project while working on finishing Temporality there just hasn’t been much time over.

But we are definitely here and we hope we will have time to give you a lot of new information going forward from here. First out is a profile we did for NorthlandSquare a Nordic game page.

While this is a short update at the moment we will have more to share with you shortly. For example our GreenLight campaign is picking up some steam pretty much by itself which we will look at more in depth for a later update, We are also working on our Closed Beta at Desura which will receive an update with a ton of bug-fixed and some new mechanics too soon.

Last out here is  a founders shout-out to the ones that got in late in the project so we didn’t have time before the vacation.

Andreas Palmgren

Rosa Christina Kjellstrand

And  also all the founders that opted to stay anonymous

Thanks for helping us make this game great together.

Now back to trying to create those time-clones so we can finish this game faster :)



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Time flies by fast, how we wish for some alternative timelines right now. Time flies by fast, how we wish for some alternative timelines right now. Time flies by fast, how we wish for some alternative timelines right now. Time flies by fast, how we wish for some alternative timelines right now.
July 11, 2013

Trailers,Previews, Indiegogo

by Niklas Hansson

So it has been a busy time since the last update we recently rewamped our indiegogo page for a more personal feel. As the original was based on our earlier marketing material. About the campaign it has slowed down quite a bit but we have some extra actions up our sleeve that might help out. Remeber every donation will  help to make the game better which will only benefit you if you are interested in it.  Voice acting would be such a great addition with all the written dialogue we have in the game.

So what has happened well we have gotten a lot of videos.
PIXABYTE.TV did this exceelent preview.

FedoraG4mer also did an nice  play through

And Finally we did a Narrated Gameplay trailer showing of some of the more advanced puzzles and concepts.


It’s also time for our Funder shout out Big thanks to
John Vaskis
Jonas Flensbak
And our Anonymous funders !

Well thats all for now but we hope to have more to share in the near future.

As always

Indiegogo at

Greenlight at


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Trailers,Previews, Indiegogo Trailers,Previews, Indiegogo Trailers,Previews, Indiegogo Trailers,Previews, Indiegogo
July 7, 2013

Indiegogo progress first Update

by Niklas Hansson

So for the last days we have been busy sending out emails and press demos for Project Temporality (if you are a member of the pres sand want one please contact us) and only half ways through it we realized we made a mistake, launching on the evening before July 4th aka independence day which meant pretty much every American is away celebrating so we have gotten much less press response than we usually do but we hope this will pass once a work week begins on Monday. We have also been plagued by server issues, seems our provider just couldn’t handle the load and throttled the demo files so that peoples downloads doesn’t complete. Which besides being a really really bad thing for our indiegogo launch also makes us worry about our IndieCade demo.

So the campaign has been a little slow but we are working hard at making it speed up again as we really need to reach our lowest goal at 5000$ for voice acting because it will make a world of difference for the game. Of course all the other goals are also important but that one resonates especially strongly with me because we have put a lot of hard work into our story and universe and telling it all through text makes it seem empty. And now some text from our story writer.


A word about the story

“Medical station Beta, summary chart 6

Subject #26: Dull and sluggish. Coffee administered.
Subject #27: Implant doesn’t work! Bloody useless!
Subject #28: Subject is whiny. Advised to cheer up.
Subject #29: Void
Subject #30: Fatal hemorrhaging.

We could use a break.”

Hello there, funders, friends and fearless indiegogonauts! If you read this you have probably seen our presentation video and, we’d like to think, found out for yourself that the game:

a) looks great, and
b) has a fresh, cerebral game-play that slaps you in the face with its glove to have you stand up to its challenge.

What’s possibly less obvious is that we’ve spent a lot of sweat and tears on the back-story and the in-game texts too. That’s why this, the first update, is devoted to the subject of story.

When you traverse the space station in the game you will come across diaries, mails, scribbled notes, memos, medical journals and scientific papers left behind by the ill-fated crew. Not novel length texts, because nobody wants to read that in a game, but bite-sized puzzle pieces that reveal nasty truths about what happened to the eighty-six test subjects that came before you, and why.

The setting of the game has been a delight to work with, albeit in an abysmally depressive way, because it leaves so many openings for different themes and subjects, seen through the eyes of a large variety of people who lives or has lived on-board the station. Everyday life, science, politics, random nonsense and above all, the paranoia, dehumanization and abuse the crew has descended into.

I won’t be more long-winded than this for the moment. Keep your eyes open for further updates, and visit our website and Facebook page to find out more. And be nice to your fellow human beings while you wait.


It’s time now to give a great shout-out to our new founders. A big thanks and lots of love goes from us at Defrost Games to

Albin Lundmark
David Johansson
Joakim M
Katarina Hjärpe
Sanna Nivhede
Annika Cecilia Bernhoff
Gunnar Hansen
Yonna Ingolf
Paul Saarnak
Albin Lundahl
Professor Snake
Christian Yngvesson
Adreas Papathanasopoulos
And of course to the backers that has choosen to stay Anonymous !

Thanks everyone we can’t make this game without you ! Gunnar Hansen has even earned the right to has his name on a main character in the journals story line.

Things are going to get interesting this next week we have several demo previews coming up on youtube and will of course broadcast them all to you so you can get a good view of how the game plays when people outside of the development team plays it. We will also probably have some of our own commented gameplay for the next update but for now we are still working really hard at getting the right information in the right hands. Together we can reach the finish line and make this game all that it can be.


Development wise we hunted down and fixed a lot of small glitches this week the kind of stuff that doesn’t really stick out but aren’t supposed to be in a finished game. We are also progressing well on level 11 and 12 and are still on track for finishing the game on schedule with over an extra month to spare.


Still please support us att


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Indiegogo progress first Update Indiegogo progress first Update Indiegogo progress first Update Indiegogo progress first Update